![]() Gray-and-Grey Morality: From the perspective of the United States forces, all they are doing is keeping the peace and stability in the region, something the GRM threatens to destroy.Averted with UAF and Rebels since they use weapons from both sides. Good Guns, Bad Guns: Played straight with the US, Germans, and GRM. ![]() There are some Stealth-Based Mission as well as missions where you are driving a vehicle War Thunder style for the entirety of the mission.Genre Shift: While the USA campaign has you playing as the well-equipped US military armed forces, the GRM campaign has you often resort in guerilla warfare and tactics.Game Mod: Like the Men of War series, Call to Arms has extensive mod support.Heel Realization: Colonel Abu realized he has been used by the GRM leaders just before the final GRM mission, and took a bloody vengeance on the GRM leader.Full-Circle Revolution: Once the GRM almost completely defeated the UAF, their leaders start doing the same thing that caused the GRM revolution in the first place.Fauxrrari: While most vehicles have their proper names, the Humvees are called 'LAC' and the various Technicals which are obviously Hilux and Land Cruiser has 'Moyota' brand.The GRM is the subversive faction with weak and poorly armed infantry but having more soldiers per squad and strongly rely on picking up battlefield salvage early on until they can get the stronger vehicles. The Rebels is the balanced faction, while they have Glass Cannon lower tier vehicles like the GRM, their infantry are fairly well armed and quite tough. For the Resistance/Opfor, Russia is the powerhouse with infantry and vehicles on par with the US but fewer in number per squad.The UAF is the subversive with weaker but more numerous infantry and vehicles only better armored that GRM vehicles that is until they can get their late game tanks. ![]()
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